The e-ROSA project seeks to build a shared vision of a future sustainable e-infrastructure for research and education in agriculture in order to promote Open Science in this field and as such contribute to addressing related societal challenges. In order to achieve this goal, e-ROSA’s first objective is to bring together the relevant scientific communities and stakeholders and engage them in the process of coelaboration of an ambitious, practical roadmap that provides the basis for the design and implementation of such an e-infrastructure in the years to come.
This website highlights the results of a bibliometric analysis conducted at a global scale in order to identify key scientists and associated research performing organisations (e.g. public research institutes, universities, Research & Development departments of private companies) that work in the field of agricultural data sources and services. If you have any comment or feedback on the bibliometric study, please use the online form.
You can access and play with the graphs:
- Evolution of the number of publications between 2005 and 2015
- Map of most publishing countries between 2005 and 2015
- Network of country collaborations
- Network of institutional collaborations (+10 publications)
- Network of keywords relating to data - Link
Geographical visualisation is an extremely powerful communication tool for better understanding landscape processes, functions and futures. Visual communication is an increasingly common part of environmental decision-making, being used as a 'common currency' to facilitate dialogue between policy-makers and non-experts to increase understanding and thereby improve the decisions made. In recent years we have witnessed the proliferation of geographical visualisation technologies such as digital globes, virtual worlds and game engines. Such technologies provide a powerful front-end to spatial datasets and models and support policy-makers, planners and communities to make better land management decisions. In order to create collaborative virtual environments where end users can fly-through landscapes and interact with one another in a virtual world there is a need for realistic, accessible and contextualised three-dimensional (3D) objects. Collaborative virtual environments typically comprise: vegetation (trees, shrubs etc.), people (avatars), animals (domestic, wild) and built infrastructure (buildings, farm equipment, street furniture. Such 3D objects are the basic building blocks for creating a collaborative virtual environment. This paper reports on the development of a 3D object library which comprises flora, fauna and built infrastructure objects which can be used to create Australian virtual landscapes. The 3D object library is accessible through the Victorian Resources Online (VRO) website and is an online resource for scientists, students and communities to assist in building geographical visualisation products. Further research is necessary in working towards a robust 3D spatial data infrastructure to better support the storage management and dissemination of such information.
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